MDP.MARIO DI PESA
DESIGN & STORYTELLING
GAME DESIGNER / NARRATIVE DESIGNER / SCREENWRITER

WORLDS WORTH
EXPLORING.
STORIES WORTH
TELLING.

I'm Mario Di Pesa. I design places, possibilities, and the stories that emerge when players make them their own.

CRAFTING INTERACTIVE EXPERIENCES SINCE 1998SCROLL TO EXPLORE ↓
01 / SELECTED WORLDS

Designed to be played.

From iconic franchises to original universes. A selection of the worlds I've helped bring to life.

01 / 2022

Weird West

Design & writing · WolfEye Studios

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02 / 2010

BioShock 2

Including Minerva's Den DLC

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03 / 2017

Star Wars
Battlefront II

Selected game credit

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04 / 2020

Star Wars:
Squadrons

Selected game credit

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05 / 2023

Immortals
of Aveum

Selected game credit

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06 / 2005

Far Cry
Instincts

Original Xbox

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EXPLORE ALL GAME CREDITS ↗

Visual placeholders in this prototype. Final version will feature approved game artwork, project credits, and your own development materials. Project detail pages are next.

02 / MISSIONS, DIALOGUE & PLOT

The art of story.

Great interactive stories are more than words on a page. They're built from choices, consequences, character, and the moments players remember long after the credits roll.

GAME WRITING / SHIPPED TITLE

Weird West

Professional writing and design credits on WolfEye Studios' immersive action RPG. A meeting point between systemic gameplay and narrative possibility.

NARRATIVE WORK · CASE STUDY COMING SOON ↗
SCREENWRITING / AWARD-WINNING SHORT

Trunk

An original short screenplay recognized with a first-place competition finish and additional top-three placements. Synopsis and excerpts to be added.

ORIGINAL SCREENPLAY · DETAILS COMING SOON ↗

Feature film writing education at UCLA · EXPLORE WRITING & NARRATIVE ↗

03 / MECHANICS, DRAMA & PLAY

“The most compelling games don’t simply tell players a story. They give players a meaningful role in creating it.”

MORE ABOUT ME ↗