MDP.MARIO DI PESA
DESIGN & STORYTELLING
03 / MOSTLY DECENT PERSON

HI, I’M
MARIO.

Game designer. Storyteller. Occasional collector of alternate meanings for the initials MDP.

THE SHORT VERSION

From art to agency.

I began working in game development in 1998 as an artist and moved into game design in 2004. Since then, I've worked on level design, mission design, gameplay, and narrative across a wide range of projects.

I'm also a UCLA-trained feature film writer, with an award-winning short screenplay and a professional writing credit on Weird West.

WHAT DRIVES THE WORK

“Mechanics, Drama & Play.”

For me, the most compelling interactive stories are not simply told to players. They're shaped through the decisions players make.

1998Career began
2004Moved into design
MDPMoments · Decisions · Payoffs